docs : add piece quantity implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
546
docs/superpowers/plans/2026-03-12-piece-quantity.md
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546
docs/superpowers/plans/2026-03-12-piece-quantity.md
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# Piece Quantity Implementation Plan
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> **For agentic workers:** REQUIRED: Use superpowers:subagent-driven-development (if subagents available) or superpowers:executing-plans to implement this plan. Steps use checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Add a quantity field to pieces — on `MachinePieceLink` for machine-direct pieces, and in `Composant.structure.pieces[]` JSON for composant pieces.
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**Architecture:** Quantity lives on the relationship, not the catalogue entity. For machine-direct pieces, a new `quantity` integer column on `MachinePieceLink` (default 1). For composant pieces, a `quantity` key in the existing `structure.pieces[]` JSON (default 1). Display: "×N" after piece name, hidden when N=1.
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**Tech Stack:** Symfony 8 / API Platform, Doctrine ORM, PostgreSQL, Nuxt 4, Vue 3 Composition API, TypeScript, DaisyUI 5
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**Spec:** `docs/superpowers/specs/2026-03-12-piece-quantity-design.md`
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---
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## Chunk 1: Backend
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### Task 1: Entity + Migration
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**Files:**
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- Modify: `src/Entity/MachinePieceLink.php`
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- Existing: `migrations/Version20260309150000.php` (already written, untracked)
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- [ ] **Step 1: Add quantity field to MachinePieceLink entity**
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In `src/Entity/MachinePieceLink.php`, add after the `prixOverride` field (line 69):
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```php
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#[ORM\Column(type: Types::INTEGER, options: ['default' => 1])]
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#[Assert\GreaterThanOrEqual(1)]
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private int $quantity = 1;
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```
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Add the import at the top if not present:
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```php
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use Symfony\Component\Validator\Constraints as Assert;
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```
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Add getter/setter after existing methods (before closing brace):
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```php
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public function getQuantity(): int
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{
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return $this->quantity;
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}
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public function setQuantity(int $quantity): static
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{
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$this->quantity = $quantity;
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return $this;
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}
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```
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- [ ] **Step 2: Stage the migration file**
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The migration `migrations/Version20260309150000.php` already exists (untracked). Verify its content matches:
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```php
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public function up(Schema $schema): void
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{
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$this->addSql('ALTER TABLE machine_piece_links ADD COLUMN IF NOT EXISTS quantity INTEGER NOT NULL DEFAULT 1');
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}
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```
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- [ ] **Step 3: Run php-cs-fixer**
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Run: `make php-cs-fixer-allow-risky`
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- [ ] **Step 4: Run tests to verify nothing is broken**
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Run: `make test`
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Expected: All 167 tests pass (OK, with possible deprecation warnings)
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- [ ] **Step 5: Commit**
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```bash
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git add src/Entity/MachinePieceLink.php migrations/Version20260309150000.php
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git commit -m "feat(piece) : add quantity field to MachinePieceLink entity + migration"
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```
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---
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### Task 2: MachineStructureController — Normalization + PATCH + Clone
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**Files:**
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- Modify: `src/Controller/MachineStructureController.php`
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- [ ] **Step 1: Add quantity to `normalizePieceLinks()`**
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In `src/Controller/MachineStructureController.php`, method `normalizePieceLinks()` (line ~623-641).
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Add `'quantity'` to the returned array, after `'overrides'`:
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```php
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'quantity' => $this->resolvePieceQuantity($link),
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```
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Add a new private method after `normalizePieceLinks()`:
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```php
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private function resolvePieceQuantity(MachinePieceLink $link): int
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{
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$parentLink = $link->getParentLink();
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if (!$parentLink) {
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return $link->getQuantity();
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}
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$composant = $parentLink->getComposant();
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$structure = $composant->getStructure();
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if (!is_array($structure) || !isset($structure['pieces']) || !is_array($structure['pieces'])) {
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return 1;
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}
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$piece = $link->getPiece();
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$typePiece = $piece->getTypePiece();
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$typePieceId = $typePiece?->getId();
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foreach ($structure['pieces'] as $pieceDef) {
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if (!is_array($pieceDef)) {
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continue;
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}
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if (isset($pieceDef['typePieceId']) && $pieceDef['typePieceId'] === $typePieceId) {
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return (int) ($pieceDef['quantity'] ?? 1);
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}
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}
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return 1;
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}
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```
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**Note:** Matching is done by `typePieceId`. If a composant has two pieces of the same type, they will get the same quantity (first match). This is an acceptable limitation for now — duplicates of the same piece type in a composant are rare.
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- [ ] **Step 2: Apply quantity in `applyPieceLinks()`**
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In method `applyPieceLinks()` (line ~366-422), add quantity application after `$this->applyOverrides($link, $entry['overrides'] ?? null);` (line ~396):
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```php
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if (!isset($entry['parentComponentLinkId']) && !isset($entry['parentLinkId'])) {
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$quantity = isset($entry['quantity']) ? (int) $entry['quantity'] : $link->getQuantity();
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$link->setQuantity(max(1, $quantity));
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}
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```
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**Key behavior:**
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- Only applies to direct machine pieces (no parent component link)
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- If `quantity` not in payload: preserves existing value
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- If `quantity` in payload: sets it, with floor of 1
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- For composant-child pieces: quantity is ignored (comes from composant structure)
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- [ ] **Step 3: Copy quantity in `clonePieceLinks()`**
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In method `clonePieceLinks()` (line ~233-256), add after `$newLink->setPrixOverride($link->getPrixOverride());` (line ~244):
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```php
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$newLink->setQuantity($link->getQuantity());
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```
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- [ ] **Step 4: Run php-cs-fixer**
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Run: `make php-cs-fixer-allow-risky`
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- [ ] **Step 5: Run tests**
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Run: `make test`
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Expected: All tests pass
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- [ ] **Step 6: Commit**
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```bash
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git add src/Controller/MachineStructureController.php
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git commit -m "feat(piece) : add quantity to structure normalization, PATCH and clone"
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```
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---
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### Task 3: Backend Tests
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**Files:**
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- Modify: `tests/Api/Entity/MachinePieceLinkTest.php`
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- Modify: `tests/AbstractApiTestCase.php` (factory method)
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- [ ] **Step 1: Update factory method to support quantity**
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In `tests/AbstractApiTestCase.php`, update `createMachinePieceLink()` to accept an optional quantity parameter:
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```php
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protected function createMachinePieceLink(Machine $machine, Piece $piece, ?MachineComponentLink $parentLink = null, int $quantity = 1): MachinePieceLink
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{
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$link = new MachinePieceLink();
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$link->setMachine($machine);
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$link->setPiece($piece);
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$link->setQuantity($quantity);
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if (null !== $parentLink) {
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$link->setParentLink($parentLink);
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}
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$em = $this->getEntityManager();
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$em->persist($link);
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$em->flush();
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return $link;
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}
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```
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- [ ] **Step 2: Add test for POST with explicit quantity**
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In `tests/Api/Entity/MachinePieceLinkTest.php`, add. Follow the existing test pattern — use `$this->assertJsonContains()` and include the `headers` key with `Content-Type`:
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```php
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public function testPostWithQuantity(): void
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{
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$client = $this->createGestionnaireClient();
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$machine = $this->createMachine();
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$piece = $this->createPiece();
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$client->request('POST', '/api/machine_piece_links', [
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'headers' => ['Content-Type' => 'application/ld+json'],
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'json' => [
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'machine' => '/api/machines/' . $machine->getId(),
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'piece' => '/api/pieces/' . $piece->getId(),
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'quantity' => 5,
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],
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]);
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$this->assertResponseStatusCodeSame(201);
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$this->assertJsonContains(['quantity' => 5]);
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}
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```
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- [ ] **Step 3: Add test for POST without quantity (default = 1)**
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```php
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public function testPostDefaultQuantity(): void
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{
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$client = $this->createGestionnaireClient();
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$machine = $this->createMachine();
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$piece = $this->createPiece();
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$client->request('POST', '/api/machine_piece_links', [
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'headers' => ['Content-Type' => 'application/ld+json'],
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'json' => [
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'machine' => '/api/machines/' . $machine->getId(),
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'piece' => '/api/pieces/' . $piece->getId(),
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],
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]);
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$this->assertResponseStatusCodeSame(201);
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$this->assertJsonContains(['quantity' => 1]);
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}
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```
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- [ ] **Step 4: Run tests**
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Run: `make test`
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Expected: All tests pass including new ones
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- [ ] **Step 5: Run php-cs-fixer**
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Run: `make php-cs-fixer-allow-risky`
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- [ ] **Step 6: Commit**
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```bash
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git add tests/Api/Entity/MachinePieceLinkTest.php tests/AbstractApiTestCase.php
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git commit -m "test(piece) : add quantity tests for MachinePieceLink"
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```
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---
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## Chunk 2: Frontend
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### Task 4: TypeScript Types + Sanitization + Hydration Functions
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**Files:**
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- Modify: `Inventory_frontend/app/shared/types/inventory.ts`
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- Modify: `Inventory_frontend/app/shared/model/componentStructure.ts`
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- Modify: `Inventory_frontend/app/shared/model/componentStructureSanitize.ts`
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- Modify: `Inventory_frontend/app/shared/model/componentStructureHydrate.ts`
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- Modify: `Inventory_frontend/app/shared/utils/structureAssignmentHelpers.ts`
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- [ ] **Step 1: Add `quantity` to `ComponentModelPiece` type**
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In `Inventory_frontend/app/shared/types/inventory.ts`, add `quantity` to the `ComponentModelPiece` interface (after `role`, line ~23):
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```typescript
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quantity?: number
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```
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- [ ] **Step 2: Add `quantity` to `validatePiece()` in same file**
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In `Inventory_frontend/app/shared/types/inventory.ts`, in `validatePiece()` (line ~144-172):
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After `const role = ensureString(value.role)` (line ~161), add:
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```typescript
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const quantity = typeof value.quantity === 'number' && value.quantity >= 1 ? value.quantity : undefined
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```
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And in the return object, add after the `role` spread:
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```typescript
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...(quantity ? { quantity } : {}),
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```
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- [ ] **Step 3: Update `sanitizePieces()` to preserve quantity**
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In `Inventory_frontend/app/shared/model/componentStructureSanitize.ts`, in `sanitizePieces()` (~line 130-188).
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After the existing field extractions, add:
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```typescript
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const quantity = typeof piece?.quantity === 'number' && piece.quantity >= 1 ? piece.quantity : undefined
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```
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In the result object construction, add alongside existing fields (follow the `if (field) { result.field = field }` pattern used in this function):
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```typescript
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if (quantity !== undefined) {
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result.quantity = quantity
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}
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```
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- [ ] **Step 4: Update `normalizeStructureForSave()` to include quantity**
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In `Inventory_frontend/app/shared/model/componentStructure.ts`, in `normalizeStructureForSave()` (~lines 164-179), add in the piece payload mapping after the `reference` check:
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```typescript
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if ((piece as any).quantity !== undefined && (piece as any).quantity >= 1) {
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payload.quantity = (piece as any).quantity
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}
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```
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**Note:** Always send quantity when defined (including 1), so the backend always has an explicit value.
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- [ ] **Step 5: Update `hydratePieces()` and `mapComponentPieces()` to preserve quantity**
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In `Inventory_frontend/app/shared/model/componentStructureHydrate.ts`:
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In `hydratePieces()` (line ~95-107), add to the mapped object:
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```typescript
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...(piece?.quantity !== undefined && piece.quantity >= 1 ? { quantity: piece.quantity } : {}),
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```
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In `mapComponentPieces()` (line ~168-179), add to the mapped object:
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```typescript
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...(piece?.quantity !== undefined && piece.quantity >= 1 ? { quantity: piece.quantity } : {}),
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```
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- [ ] **Step 6: Update `sanitizePieceDefinition()` to preserve quantity**
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In `Inventory_frontend/app/shared/utils/structureAssignmentHelpers.ts`, in `sanitizePieceDefinition()` (~lines 172-180), add to the `stripNullish()` object:
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```typescript
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quantity: typeof (definition as any).quantity === 'number' ? (definition as any).quantity : null,
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```
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- [ ] **Step 7: Run lint + typecheck**
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```bash
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cd Inventory_frontend && npm run lint:fix && npx nuxi typecheck
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```
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Expected: 0 errors
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- [ ] **Step 8: Commit**
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```bash
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cd Inventory_frontend
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git add app/shared/types/inventory.ts app/shared/model/componentStructure.ts app/shared/model/componentStructureSanitize.ts app/shared/model/componentStructureHydrate.ts app/shared/utils/structureAssignmentHelpers.ts
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git commit -m "feat(piece) : add quantity field to piece types, sanitization and hydration"
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```
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---
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### Task 5: Composant Structure Editor — Quantity Input
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**Files:**
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- Modify: `Inventory_frontend/app/components/StructureNodeEditor.vue` (piece section, lines ~229-299)
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- Modify: `Inventory_frontend/app/composables/useStructureNodeCrud.ts` (`addPiece()`, lines ~110-118)
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**Context:** `StructureNodeEditor.vue` renders the composant structure editor. The piece section (lines ~236-293) currently shows only a `select` for `typePieceId` and a delete button. The `addPiece()` function in `useStructureNodeCrud.ts` creates new piece entries with default fields.
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- [ ] **Step 1: Add default quantity to `addPiece()`**
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In `Inventory_frontend/app/composables/useStructureNodeCrud.ts`, in `addPiece()` (line ~110-118), add `quantity: 1` to the pushed object:
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```typescript
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const addPiece = () => {
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ensureArray('pieces')
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props.node.pieces!.push({
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typePieceId: '',
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typePieceLabel: '',
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reference: '',
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familyCode: '',
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role: '',
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quantity: 1,
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})
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}
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```
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- [ ] **Step 2: Add quantity input in `StructureNodeEditor.vue`**
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|
||||
In `Inventory_frontend/app/components/StructureNodeEditor.vue`, in the piece item rendering section (inside the `v-for` loop for pieces, line ~256-292), add a quantity input next to the existing piece type `select`. Place it after the select and before the delete button:
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```vue
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<input
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v-model.number="piece.quantity"
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type="number"
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:min="1"
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step="1"
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placeholder="Qté"
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class="input input-bordered input-sm md:input-md w-20"
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@input="piece.quantity = Math.max(1, piece.quantity || 1)"
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/>
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||||
```
|
||||
|
||||
- [ ] **Step 3: Run lint + typecheck**
|
||||
|
||||
```bash
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||||
cd Inventory_frontend && npm run lint:fix && npx nuxi typecheck
|
||||
```
|
||||
Expected: 0 errors
|
||||
|
||||
- [ ] **Step 4: Commit**
|
||||
|
||||
```bash
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||||
cd Inventory_frontend
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||||
git add app/components/StructureNodeEditor.vue app/composables/useStructureNodeCrud.ts
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||||
git commit -m "feat(piece) : add quantity input to composant structure editor"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 6: Machine Detail Page — Display Quantity
|
||||
|
||||
**Files:**
|
||||
- Modify: `Inventory_frontend/app/components/PieceItem.vue`
|
||||
|
||||
**Context:** `PieceItem.vue` renders each piece in the machine structure view. The piece name is displayed at line ~26 in an `<h3>` tag. Quantity should appear as "×N" after the name, in secondary text. For direct pieces (no parent component), it should be editable. For composant pieces, read-only.
|
||||
|
||||
- [ ] **Step 1: Add quantity display to PieceItem**
|
||||
|
||||
In `Inventory_frontend/app/components/PieceItem.vue`, after the piece name in the `<h3>` tag (line ~26), add the quantity display:
|
||||
|
||||
```vue
|
||||
<span
|
||||
v-if="displayQuantity > 1"
|
||||
class="text-sm font-normal text-base-content/60 ml-1"
|
||||
>
|
||||
×{{ displayQuantity }}
|
||||
</span>
|
||||
```
|
||||
|
||||
Add to the component's setup:
|
||||
|
||||
```typescript
|
||||
const displayQuantity = computed(() => {
|
||||
return props.piece.quantity ?? 1
|
||||
})
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Add editable quantity for direct machine pieces**
|
||||
|
||||
For pieces directly on a machine (no `parentComponentLinkId`), add an editable quantity input in the piece's edit section, following the pattern of existing override fields (nameOverride, referenceOverride, prixOverride). Place it alongside the overrides form:
|
||||
|
||||
```vue
|
||||
<div v-if="!piece.parentComponentLinkId && isEditMode" class="form-control">
|
||||
<label class="label">
|
||||
<span class="label-text text-sm">Quantité</span>
|
||||
</label>
|
||||
<input
|
||||
v-model.number="pieceData.quantity"
|
||||
type="number"
|
||||
min="1"
|
||||
step="1"
|
||||
class="input input-bordered input-sm md:input-md w-24"
|
||||
/>
|
||||
</div>
|
||||
```
|
||||
|
||||
Add `quantity` to the `pieceData` reactive object (line ~270-275):
|
||||
|
||||
```typescript
|
||||
quantity: props.piece.quantity ?? 1,
|
||||
```
|
||||
|
||||
Ensure this value is included in the data emitted when saving (follow the same pattern as `nameOverride`, `referenceOverride`, `prixOverride` in the save/emit logic).
|
||||
|
||||
- [ ] **Step 3: Run lint + typecheck**
|
||||
|
||||
```bash
|
||||
cd Inventory_frontend && npm run lint:fix && npx nuxi typecheck
|
||||
```
|
||||
Expected: 0 errors
|
||||
|
||||
- [ ] **Step 4: Commit**
|
||||
|
||||
```bash
|
||||
cd Inventory_frontend
|
||||
git add app/components/PieceItem.vue
|
||||
git commit -m "feat(piece) : display and edit quantity on machine piece items"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 7: Submodule Update + Final Verification
|
||||
|
||||
**Files:**
|
||||
- Update submodule pointer in main repo
|
||||
|
||||
- [ ] **Step 1: Push frontend commits**
|
||||
|
||||
```bash
|
||||
cd Inventory_frontend && git push
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Update submodule pointer in main repo**
|
||||
|
||||
```bash
|
||||
cd /home/matthieu/dev_malio/Inventory
|
||||
git add Inventory_frontend
|
||||
git commit -m "chore(frontend) : update submodule — piece quantity feature"
|
||||
```
|
||||
|
||||
- [ ] **Step 3: Run all backend tests**
|
||||
|
||||
Run: `make test`
|
||||
Expected: All tests pass
|
||||
|
||||
- [ ] **Step 4: Run migration on dev database**
|
||||
|
||||
```bash
|
||||
docker exec -u www-data php-inventory-apache php bin/console doctrine:migrations:migrate --no-interaction
|
||||
```
|
||||
|
||||
- [ ] **Step 5: Manual smoke test**
|
||||
|
||||
1. Open a composant edit page → verify quantity input appears on each piece in structure
|
||||
2. Set quantity to 4, save → reload → verify quantity persisted
|
||||
3. Open a machine with that composant → verify "×4" appears next to piece name (read-only)
|
||||
4. Add a piece directly to a machine → verify quantity input appears in edit mode
|
||||
5. Set quantity to 3, save → verify "×3" appears
|
||||
6. Clone the machine → verify cloned pieces have same quantities
|
||||
Reference in New Issue
Block a user