- Save composant piece slot quantity via PATCH on blur
- Pass slotId through hierarchy and selection entries
- Send prix as string (not number) to match backend expectation
- Show quantity in view mode when > 1
- Allow quantity edit for all pieces (not just root-level)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- MachinePiecesCard : passer isEditMode au PieceItem + forward event update
- useMachineHierarchy : mapper quantity depuis le backend + construire
les pièces de structure du composant en lecture seule
- useMachineDetailUpdates : PATCH MachinePieceLink.quantity + fix reference null
- ComponentItem : séparer pièces liées / pièces incluses par défaut
- useEntityDocuments : skip chargement documents pour pièces de structure
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Wire machine/[id].vue to import from extracted utility modules
(customFieldUtils, productDisplayUtils, useMachineHierarchy, useMachinePrint).
Remove ~1400 LOC of inline functions replaced by imports.
Fix TypeScript errors in extracted composables (AnyRecord/ConstructeurSummary
boundary casts, Map generics, optional chaining on unknown).
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Extract ~1300 LOC of reusable logic into dedicated modules:
- shared/utils/customFieldUtils.ts: field normalization, merge, dedup, display
- shared/utils/productDisplayUtils.ts: product resolution and display helpers
- composables/useMachineHierarchy.ts: hierarchy tree builder from links
- composables/useMachinePrint.ts: print selection and execution logic
These extractions prepare the ground for wiring [id].vue to import
from these modules instead of inlining all logic.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>